Learn How to Navigate Various Personalities
An estimated $37 billion a year is lost due to poor communication that leads to costly misunderstandings. $26,000 is the cost per employee, for productivity losses due to communications barriers. What is going on?
More and more, we are seeing that the ability to work together is a key factor to project success. A designer can be a genius, but may not be able to sell their design unless he/she can communicate the value of the design, get alignment, and get approval from key stakeholders.
Create a culture of feedback
Day 1 Agenda
What is Conflict?
Explore the nature of conflict in design meetings.
Difficult Personality Types
Learn strategies for dealing with difficult personality types and how to spot these types.
Workshop time – instructor lead practice. Practice and role play with the Aggressor, Blocker, Withdrawer, and the Recognition Seeker/Special Pleader personalities.
Great conversation starter for designers to voice some of the issues they struggle with. It’s a good format for us both to commiserate with each other, and to consider the other side of the coin to understand where the input providers are coming from. It’s important for designers to be flexible and receptive to feedback, and to also feel empowered to stand up for their decisions. And we can’t hear enough how important it is to ditch the ego and have a thick skin.Anonymous, LootCrate Attendee
Monish is a great instructor that can keep a class traveling fast, covering a lot of material and on track without feeling rushed.Anonymous, LootCrate Attendee
This class was both valuable and useful. Working with others is key to any successful venture, the tools provided by Monish and his class help me get a new insight in “bigger picture” ideas in communication.Anonymous, LootCrate Attendee
- One Day - 2 hours.
- Two Days - 2 Hours each Days (coupled with Giving and Receiving Design Feedback workshop)
- Class size: 3-12
- Location: On site
- Follow-up coaching: Available
Who Should Attend
Core attendees should be the design team or people who give designers feedback.
Including, but not limited to:
- UX Designers
- Visual/Graphic Designers
- Project Managers
- Any leaders or managers involved in giving feedback.