Mastering Difficult Design Meetings

A two-part workshop to help design teams communicate more effectively, and be more productive

Schedule This Workshop

Learn How to Navigate Various Personalities

An estimated $37 billion a year is lost due to poor communication that leads to costly misunderstandings. $26,000 is the cost per employee, for productivity losses due to communications barriers. What is going on?

More and more, we are seeing that the ability to work together is a key factor to project success. A designer can be a genius, but may not be able to sell their design unless he/she can communicate the value of the design, get alignment, and get approval from key stakeholders.


Create a culture of feedback

This workshop series will show you how to:
  • Waste less time by learning how to get clarity and figure out what stakeholders truly want.
  • Get the right feedback and focus on the areas that count for design.
  • Get approval and sign off faster means less meetings and less client and stakeholder back and forth.
  • Be more productive, less repeat meetings by making best use of time in your fast paced environment.
  • Less personal and stakeholder conflicts by training your team how to defend designs powerfully and respectfully.


Learn about the role conflict plays in design meetings

Learn the differences between healthy and unhealthy conflict.

Learn how to deal with 4 common difficult people that give you a hard time in design meetings.

Learn empowering strategies ‚Äčto deal with those difficult people.

Day 1 Agenda

Day 1 is an interactive day, around 2 to 2.5 hours.

  • What is Conflict?

    Explore the nature of conflict in design meetings.

  • Difficult Personality Types

    Learn strategies for dealing with difficult personality types and how to spot these types.

  • Workshop Time

    Workshop time - instructor lead practice. Practice and role play with the Aggressor, Blocker, Withdrawer, and the Recognition Seeker/Special Pleader personalities.


Great conversation starter for designers to voice some of the issues they struggle with. It's a good format for us both to commiserate with each other, and to consider the other side of the coin to understand where the input providers are coming from. It's important for designers to be flexible and receptive to feedback, and to also feel empowered to stand up for their decisions. And we can't hear enough how important it is to ditch the ego and have a thick skin.Anonymous, LootCrate Attendee
Monish is a great instructor that can keep a class traveling fast, covering a lot of material and on track without feeling rushed.Anonymous, LootCrate Attendee
This class was both valuable and useful. Working with others is key to any successful venture, the tools provided by Monish and his class help me get a new insight in "bigger picture" ideas in communication.Anonymous, LootCrate Attendee

Download PDF


Quick Facts

Who Should Attend

Core attendees should be the design team or people who give designers feedback.

Including, but not limited to:

  • UX Designers
  • Visual/Graphic Designers
  • Project Managers
  • Marketers
  • Developers
  • Any leaders or managers involved in giving feedback.

Blog Posts

Interested in this Workshop?

Please contact me to schedule this workshop.
Schedule This Workshop